Post by Kite of the Azure Flame on Sept 21, 2007 23:06:30 GMT -5
Adept Rogue: Unlike other classes, its users do not specialize in a single weapon, or form of combat. Instead of practicing in the use of a particular type of weapon, an Adept Rogue acquires several forms through Job Extend, each of which allows him or her to use a different weapon type. They are given 5 points to make up a character from the other classes. In other words, say pick 3 classes being something like Blade Brandier and add onto that with a flick reaper with a first job extension and then for the second and final job extension u add say a duel gunner. The blade brandier has 1 point to it and both flick reapers and duel gunner classes have 2 points to them equaling 5 points.
Blade Brandier: They are somewhat similar to the blademasters from R:1. A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan. Blade Brandier's wield medium-sized, one-handed, or katana-like swords in battle. (counts as 1 point for Adept rogue)
Edge Punisher: Similar to the Heavy Blades from R:1, Edge Punishers use huge, double-handed Broadswords. Edge Punishers excel in physical attacking, especially against armored foes, however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have high defense from the heavy armors they wear. (counts as 1 point for AR)
Twin Blade: In The World R:2, Twin Blades are extremely versatile, with more weapon types and subtypes than any other class. Their attacks are somewhat weak, but quick and easy to combo. Twin Blades have high agility and attack with two short swords. Their rapid attacks leave no opening for an opponent to counterattack. (counts as 1 point)
Flick Reaper: Wields giant scythes. Similar to the Heavy Axemen from The World, Flick Reapers use large weapons such as Axes and Scythes to attack with. Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar. (counts as 2 points)
Lord Partizan: They are similar to the Long Arms from R:1. Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage. (counts as 2 points)
Tribal Grappler: They are similar to the Knuckle Masters from R:1, using Gauntlets as their weapons. This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They also have a very limited repertoire of arts, having only 2 skills available as of Rebirth. Tribal Grapplers wield light gauntlet type weapons. These can range from lightweight gloves, to oversized, paw-like gauntlets. (counts as 2 points)
Macabre Dancer: A strange class, they wield fan-like weapons. They cut their enemies with the bladed tips of their fans in a battle form that resembles a dance. The inhabitants of The World consider them the "Flowers of the Battlefield". Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts. (counts as 3 points)
Harvest Cleric: They are sometimes called "Clerics" for short. Both Harvest Clerics and Shadow Warlocks are considered spinoffs of The World's Wavemaster class. Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts. (counts as 3 points)
Shadow Warlock: Both Shadow Warlocks and Harvest Clerics are considered spinoffs of The World's Wavemaster class. Their favored weapons are Grimoires, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts. (counts as 3 points)
Steam Gunner: Steam Gunners use steam-powered bayonets developed by humans to attack. Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in R:2 in that they lack any of the special types that most classes have access to. (counts as 3 points)
Blade Brandier: They are somewhat similar to the blademasters from R:1. A Blade Brandier's damage and hit rate are somewhere in between Twin Blade and Edge Punisher, making it an average class in terms of strength. In regards to speed, the Blade Brandier is not as fast as a Twin Blade or Tribal Grappler, however, they are much faster than heavily armored classes, such as Lord Partizan. Blade Brandier's wield medium-sized, one-handed, or katana-like swords in battle. (counts as 1 point for Adept rogue)
Edge Punisher: Similar to the Heavy Blades from R:1, Edge Punishers use huge, double-handed Broadswords. Edge Punishers excel in physical attacking, especially against armored foes, however, they are much slower than classes such as the Blade Brandier. Edge Punishers also have high defense from the heavy armors they wear. (counts as 1 point for AR)
Twin Blade: In The World R:2, Twin Blades are extremely versatile, with more weapon types and subtypes than any other class. Their attacks are somewhat weak, but quick and easy to combo. Twin Blades have high agility and attack with two short swords. Their rapid attacks leave no opening for an opponent to counterattack. (counts as 1 point)
Flick Reaper: Wields giant scythes. Similar to the Heavy Axemen from The World, Flick Reapers use large weapons such as Axes and Scythes to attack with. Flick Reapers are very weak to long range attacks. They're the medium range, "area attack" class. They "flick" multiple enemies and push them away before they can get close enough for melee attacks, but a good Steam Gunner or Lord Partizan could overpower them by attacking from afar. (counts as 2 points)
Lord Partizan: They are similar to the Long Arms from R:1. Lord Partizans have good medium range attacks, but don't excel at "sweeping" attacks like Flick Reapers. Their defense and physical attack stats are very high, with magical attack being their only real weakness. They're also more monster-oriented, with a lot of good armor-piercing and anti-air weapons and skills. Their skill progression for low levels is also among the lowest. Overall, this class can cause the most immediate damage. (counts as 2 points)
Tribal Grappler: They are similar to the Knuckle Masters from R:1, using Gauntlets as their weapons. This class has the advantage of a very high attack speed, allowing it to achieve normal Rengeki extremely fast, in addition to very high HP. Their defense, however, is very low. They also have a very limited repertoire of arts, having only 2 skills available as of Rebirth. Tribal Grapplers wield light gauntlet type weapons. These can range from lightweight gloves, to oversized, paw-like gauntlets. (counts as 2 points)
Macabre Dancer: A strange class, they wield fan-like weapons. They cut their enemies with the bladed tips of their fans in a battle form that resembles a dance. The inhabitants of The World consider them the "Flowers of the Battlefield". Macabre Dancers are the expert class for status effects and parameter changes, and are very balanced casters, learning both healing and attack spells. Like Harvest Clerics and Shadow Warlocks, Macabre Dancers gain spells incredibly quickly, at a rate of almost one per job level, but learn no arts. (counts as 3 points)
Harvest Cleric: They are sometimes called "Clerics" for short. Both Harvest Clerics and Shadow Warlocks are considered spinoffs of The World's Wavemaster class. Their favored weapons are staves, which give bonuses to their magic and elemental stats, and can be used in melee combat, being considerably physicially stronger by level than grimoires but weaker than any other type of weapon. In exchange, Harvest Cleric staves give a much lower magic bonus than Shadow Warlock grimoires, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types for melee combat. Like Macabre Dancers and Shadow Warlocks, Harvest Clerics learn spells incredibly fast, at a rate of almost 1 per job level, but learn no arts. (counts as 3 points)
Shadow Warlock: Both Shadow Warlocks and Harvest Clerics are considered spinoffs of The World's Wavemaster class. Their favored weapons are Grimoires, which give bonuses to their magic and elemental stats, and can be used in melee combat, although with very little effect. Shadow Warlock tomes give a much higher magic bonus and have a much lower physical attack than Harvest Cleric staves, though the elemental bonuses are around the same. Like bayonets, neither staves nor grimoires have special types for melee combat. Like Macabre Dancers and Harvest Clerics, Shadow Warlocks gain spells very quickly, at a rate of almost one per job level, but learn no arts. (counts as 3 points)
Steam Gunner: Steam Gunners use steam-powered bayonets developed by humans to attack. Steam Gunners are the physical equivalent of Shadow Warlocks. Their shots are skills that operate the exact same way spells do, but deal physical damage instead. Steam Gunners' shots have greater range than any other physical hit, and their physical attack stat has the fastest progression of any class. In exchange, their melee hits take the same penalty as those of the other "caster" classes in R:2 in that they lack any of the special types that most classes have access to. (counts as 3 points)