Post by Azusa on Jan 30, 2008 10:12:49 GMT -5
Profile finished!
[li]PC Name: Azusa (梓/アズサ)
[/li][li]PC Appearance:
[/li][li]PC Job: Macabre Dancer
[/li][li]PC Age: 17 years
[/li][li]PC Gender: Female
[/li][li]PC Hair Color: Pale green, tips are dyed cherry pink and orange
[/li][li]PC Eye Color: Cherry Red
[/li][li]PC Height: 5’6” (162 cm)
[/li][li]PC Weight: 120 lbs (54.5 kg)
[/li][li]PC Clothing Style: Azusa wears Japanese-styled and influenced clothing; she wears a lightweight pale green haori top with asymmetrical sleeves; her left sleeve has a counterpart attached on by a white ribbon. She wears the standard obi with a flap of cloth serving as a belt to secure her waistline. For style and flair of creativity, Azusa ties two large white ribbons on each side of her hip, and usually attaches inventory bags on them. On her left side, pinned by a large ribbon, is a hakama-plaited cloth and covers the left half of her bottom and thigh. Her clothes are mostly in hues of green, orange, and yellow, with the symbols printed on the fabric of her clothes in bright red. Azusa dons a pair of long silver earrings in the shape of thin rectangles.
[/li][li]PC Physical Traits: Azusa possesses numerous circle-like scars over her body, imbedded with red ink – making it look more like tattoos than cuts. They usually consist of sharply accented curves with thin tails framing several curves in areas of her body, but the most prominent figure is the circle with the two vertical tails protruding outwards like a sunbeam. A small cut can be found over her throat just above her sternum complete with two other red tails, and upon both of her bare feet. She also have two accented crooked tails marking her upper cheeks, a standard marking in The World.
[/li][li]PC Personality: As a Macabre Dancer, Azusa takes her work very seriously – supporting others with her magic and sometimes providing frontlines assistance with her fan weapon pushes her to the borderline. She is viewed as optimistic and cheerful in The World, and her bright demeanor seems to energize even the weariest of players with her smile. Even when placed at the sidelines, Azusa always voice out her full support towards her friends, loud and clear.
Given there are ethnics and morals in society, Azusa believes in utter fairness and often acts as a mediator between opposing parties, always thinking up of ways to settle things without a fight. Because her character of being a somewhat keen pacifist, Azusa had chosen the role of magic support she believes that is best suited for her personality. Often in her naiveté when she tries to intercept potentially dangerous aggressions, she may be inflicted harm as well. Azusa can only remind herself of the good she may try to provide The World and the environment she’s in with what she could do at the present moment.
In general, Azusa is very amiable and usually gets along with most other players. She is potentially accident-prone, even in The World thus it is habitual for her to be a klutz – such as tripping over her own feet, walking into pillars and roadblocks, or landing in face plants for no apparent reason. Azusa seems to only harness her body coordination on a normal level whenever she’s in battle though, and is able to exercise that gracefulness that all Macabre Dancers possess.
[/li][li]Fighting Style: Depending if she’s assigned as magic support or part of the frontlines team, Azusa’s battle tactics change and vary according to her placement on the battlefield. If she’s placed on reserve, Azusa usually give support to a Harvest player by adding on to the status promoting spells or help out with minor healing if help is needed in a cinch. Her location is long-range; attacking is out of the question, and physical action should only be used for purely defensive and evasive reasons.
As part of the close-quarters combat front, Azusa reveals the more vicious side towards her nature. Because Macabre Dancers possess no arts, she relies on the flow of the battle and her teammate’s attacks and ebbs along the same pattern. Her usual method of using her dual-equipped bladed fans is to handle the weapons in two grips; the first basic grip is when all four fingers are on top, the thumbs supporting the bottom flaps. This grip is designed for slicing and sideways movement. The second grip is to shift the directions of her fan blades downwards in a vertical parallel fashion, while having only three fingers supporting the outer edges and her pointer finger resting on the edge of the casing, her thumb tucked again in the back areas of the centroid of the fan’s vertical base. This grip is designed for defending attacks, and rapid stab attacks. Azusa uses a combination of the two grips in battle, and literally can dance between her opponents, changing quickly from offense to defense in less than a second.
[/li][li]Strengths: Azusa’s overall balance of offense and defense puts her in advantage in certain situations – she is able to analyze battle patterns, mimicking flows, and repeat a series and chains of attack by switching between her two grips, her key to success in battle. Her speed and swift decisions facilitate her successful ‘dance’ in battle, and she is able to regulate her energy by using her speed and evasive maneuver skills effectively during combat. Azusa’s flexibility switching between the roles of a magic caster/supporter and a battlefield combater adds as her strength as well.
[/li][li]Weaknesses: Having a larger repertoire of spells at her arsenal rather than actual skills and techniques (arts) of pure offensive show, fighting alone in battle is extremely difficult. In most cases, Azusa is better off performing and casting support magic to rally up her allies than to try to participate in battles – especially long battles, having multiple enemy targets and especially when facing a formidable opponent or a powerful boss-type monster. Also, her magic skills are inadequate by herself unless she’s placed in a party, thus she does not operate well alone in battle.
.Weapon Information|:.
[/li][li]Weapon Name: Shakunage (石南花) ’Rhododendron’
[/li][li]Weapon Type: Fans
[/li][li]Weapon Appearance: The outer casing is of a metallic-green colour, having red marks accenting the edges, stretching from bottom to top. Close to the tips of the casing, the markings curves inwards in two semi-circles, the centre printed with Azusa’s trademark circle symbol. When clicked open, the fan blades are elongated in an arrow fashion, the tips sharp and pointed like an arrowhead, but a circular ring-shaped blade is placed in the centre close to the tops of the blades (view picture link mentioned above). The blades are crimson red in color, with white etchings and markings along the surfaces.
[/li][li]Weapon Abilities: Hold & Release: Strikes of the fans are focused (hold) and then released out in spread fashion (release).
Shakunage; Level 25; Hold & Release Type; 1 slot; 1 star rarity
.Real World Information|:.
[/li][li]Real Name: Wakamura, Sachiko (若村幸子)
[/li][li]Real Appearance: Sachiko dons medium shoulder-length dark brown hair, which are usually brushed back neatly and never unkempt. Having a slighly round face and a light complexion, her eyes are more round than almond, and have a light hazel hue to them. Her body build is thin and small, and she often carries a pair of large headphones around with her when she's out of school. It's a strange sight to most people, for someone like Sachiko to be wearing subtly frilled blouse tops and long skirts in a cyber cafe playing The World is most of the time, uncommon. She hardly smiles, but when she does, it's often a rare sight.
[/li][li]Real Occupation: High school student; sophomore second year
[/li][li]Real Age: 16 years
[/li][li]Real Gender: Female
[/li][li]Real Hair Color: Dark brown
[/li][li]Real Eye Color: Hazelnut
[/li][li]Real Height: 5’5”
[/li][li]Real Weight: 105 lbs
[/li][li]Real Clothing Style: Standard school uniform during schooldays; otherwise Sachiko prefers various coloured V-neck sweaters and dark jeans or long skirts.
[/li][li]Real Physical Traits: She has medium-length hair which are brushed back neatly, uneven bangs and side bangs usually curve in along the frames of her face. Both of her ears are pierced, like Azusa, but she wears much more modest-styled earrings, such as subtle studs or small rings.
[/li][li]Real Personality: Sachiko is certainly a pacifist, but she certainly isn’t as sociable as she is as her alter-personality in The World. Being of the quiet, reserved and introverted types of girls, Sachiko finds it hard to talk to her classmates – a shocking contrast in comparison of herself actual personality versus Azusa’s. She spends most of her time studying due to the lack of social life she possesses, and from the spare time she’s left over, she logs on to The World to play, a safe haven she believes she can become like the person she longs to be in real life – a charming, sweet and well-loved girl who is needed because of her skills. Sachiko is distant with both of her parents – both having full-time jobs and finds little time to spend with their daughter.
The only similarity she has in common with Azusa is her pacifist views and her tendency towards accident and misfortune.
[/li][li]Parents: Father and mother, Wakamura Makoto and Wakamura Fumiko.
[/li][li]Siblings: Older brother Wakamura Seiji, but has taken leave to Hokkaido pursuing university education.
[/li][li]Relatives: Various extended family, but their relationships are not very close
[/li][li]History: (optional)
.Role Playing Information|:.
[/li][li]Sample RP
It was a Friday evening. As usual, her parents were out late and wouldn’t bother to come home until the dead of the night. Sachiko brought up a hand and brushed back a clump of hair that covered her left cheek in irritation. Things weren’t going to change that easily. Heaving a sigh, she stacked her textbooks in one corner of her desk in her room, before turning around in her swivel chair, facing her computer. After entering in a few quick taps of the keyboard, she relaxed in her seat, and adjusted the visor that was required for her to play The World; her only pastime and most favourite MMORPG.
Feeling the sensational effects of her digital avatar being built up quickly in seconds, Azusa has now officially logged into the main capital, right in front of the electronic bulletin boards. Her cheerful demeanor quickly taking over, she scoured the news board for any party requests.
“First thing’s first! Latch on and join a party, so I’d better be thorough with this.” She murmured to herself, bright eyes still searching as she poured over the bulletin board, fervently on the lookout for any open requests in need of a Macabre Dancer – a class she is aligned to so obediently, and her entire world revolved on that aspect. It was tiring – but it was worthwhile.[/li][/ul]
[li]PC Name: Azusa (梓/アズサ)
[/li][li]PC Appearance:
[/li][li]PC Job: Macabre Dancer
[/li][li]PC Age: 17 years
[/li][li]PC Gender: Female
[/li][li]PC Hair Color: Pale green, tips are dyed cherry pink and orange
[/li][li]PC Eye Color: Cherry Red
[/li][li]PC Height: 5’6” (162 cm)
[/li][li]PC Weight: 120 lbs (54.5 kg)
[/li][li]PC Clothing Style: Azusa wears Japanese-styled and influenced clothing; she wears a lightweight pale green haori top with asymmetrical sleeves; her left sleeve has a counterpart attached on by a white ribbon. She wears the standard obi with a flap of cloth serving as a belt to secure her waistline. For style and flair of creativity, Azusa ties two large white ribbons on each side of her hip, and usually attaches inventory bags on them. On her left side, pinned by a large ribbon, is a hakama-plaited cloth and covers the left half of her bottom and thigh. Her clothes are mostly in hues of green, orange, and yellow, with the symbols printed on the fabric of her clothes in bright red. Azusa dons a pair of long silver earrings in the shape of thin rectangles.
[/li][li]PC Physical Traits: Azusa possesses numerous circle-like scars over her body, imbedded with red ink – making it look more like tattoos than cuts. They usually consist of sharply accented curves with thin tails framing several curves in areas of her body, but the most prominent figure is the circle with the two vertical tails protruding outwards like a sunbeam. A small cut can be found over her throat just above her sternum complete with two other red tails, and upon both of her bare feet. She also have two accented crooked tails marking her upper cheeks, a standard marking in The World.
[/li][li]PC Personality: As a Macabre Dancer, Azusa takes her work very seriously – supporting others with her magic and sometimes providing frontlines assistance with her fan weapon pushes her to the borderline. She is viewed as optimistic and cheerful in The World, and her bright demeanor seems to energize even the weariest of players with her smile. Even when placed at the sidelines, Azusa always voice out her full support towards her friends, loud and clear.
Given there are ethnics and morals in society, Azusa believes in utter fairness and often acts as a mediator between opposing parties, always thinking up of ways to settle things without a fight. Because her character of being a somewhat keen pacifist, Azusa had chosen the role of magic support she believes that is best suited for her personality. Often in her naiveté when she tries to intercept potentially dangerous aggressions, she may be inflicted harm as well. Azusa can only remind herself of the good she may try to provide The World and the environment she’s in with what she could do at the present moment.
In general, Azusa is very amiable and usually gets along with most other players. She is potentially accident-prone, even in The World thus it is habitual for her to be a klutz – such as tripping over her own feet, walking into pillars and roadblocks, or landing in face plants for no apparent reason. Azusa seems to only harness her body coordination on a normal level whenever she’s in battle though, and is able to exercise that gracefulness that all Macabre Dancers possess.
[/li][li]Fighting Style: Depending if she’s assigned as magic support or part of the frontlines team, Azusa’s battle tactics change and vary according to her placement on the battlefield. If she’s placed on reserve, Azusa usually give support to a Harvest player by adding on to the status promoting spells or help out with minor healing if help is needed in a cinch. Her location is long-range; attacking is out of the question, and physical action should only be used for purely defensive and evasive reasons.
As part of the close-quarters combat front, Azusa reveals the more vicious side towards her nature. Because Macabre Dancers possess no arts, she relies on the flow of the battle and her teammate’s attacks and ebbs along the same pattern. Her usual method of using her dual-equipped bladed fans is to handle the weapons in two grips; the first basic grip is when all four fingers are on top, the thumbs supporting the bottom flaps. This grip is designed for slicing and sideways movement. The second grip is to shift the directions of her fan blades downwards in a vertical parallel fashion, while having only three fingers supporting the outer edges and her pointer finger resting on the edge of the casing, her thumb tucked again in the back areas of the centroid of the fan’s vertical base. This grip is designed for defending attacks, and rapid stab attacks. Azusa uses a combination of the two grips in battle, and literally can dance between her opponents, changing quickly from offense to defense in less than a second.
[/li][li]Strengths: Azusa’s overall balance of offense and defense puts her in advantage in certain situations – she is able to analyze battle patterns, mimicking flows, and repeat a series and chains of attack by switching between her two grips, her key to success in battle. Her speed and swift decisions facilitate her successful ‘dance’ in battle, and she is able to regulate her energy by using her speed and evasive maneuver skills effectively during combat. Azusa’s flexibility switching between the roles of a magic caster/supporter and a battlefield combater adds as her strength as well.
[/li][li]Weaknesses: Having a larger repertoire of spells at her arsenal rather than actual skills and techniques (arts) of pure offensive show, fighting alone in battle is extremely difficult. In most cases, Azusa is better off performing and casting support magic to rally up her allies than to try to participate in battles – especially long battles, having multiple enemy targets and especially when facing a formidable opponent or a powerful boss-type monster. Also, her magic skills are inadequate by herself unless she’s placed in a party, thus she does not operate well alone in battle.
.Weapon Information|:.
[/li][li]Weapon Name: Shakunage (石南花) ’Rhododendron’
[/li][li]Weapon Type: Fans
[/li][li]Weapon Appearance: The outer casing is of a metallic-green colour, having red marks accenting the edges, stretching from bottom to top. Close to the tips of the casing, the markings curves inwards in two semi-circles, the centre printed with Azusa’s trademark circle symbol. When clicked open, the fan blades are elongated in an arrow fashion, the tips sharp and pointed like an arrowhead, but a circular ring-shaped blade is placed in the centre close to the tops of the blades (view picture link mentioned above). The blades are crimson red in color, with white etchings and markings along the surfaces.
[/li][li]Weapon Abilities: Hold & Release: Strikes of the fans are focused (hold) and then released out in spread fashion (release).
Shakunage; Level 25; Hold & Release Type; 1 slot; 1 star rarity
.Real World Information|:.
[/li][li]Real Name: Wakamura, Sachiko (若村幸子)
[/li][li]Real Appearance: Sachiko dons medium shoulder-length dark brown hair, which are usually brushed back neatly and never unkempt. Having a slighly round face and a light complexion, her eyes are more round than almond, and have a light hazel hue to them. Her body build is thin and small, and she often carries a pair of large headphones around with her when she's out of school. It's a strange sight to most people, for someone like Sachiko to be wearing subtly frilled blouse tops and long skirts in a cyber cafe playing The World is most of the time, uncommon. She hardly smiles, but when she does, it's often a rare sight.
[/li][li]Real Occupation: High school student; sophomore second year
[/li][li]Real Age: 16 years
[/li][li]Real Gender: Female
[/li][li]Real Hair Color: Dark brown
[/li][li]Real Eye Color: Hazelnut
[/li][li]Real Height: 5’5”
[/li][li]Real Weight: 105 lbs
[/li][li]Real Clothing Style: Standard school uniform during schooldays; otherwise Sachiko prefers various coloured V-neck sweaters and dark jeans or long skirts.
[/li][li]Real Physical Traits: She has medium-length hair which are brushed back neatly, uneven bangs and side bangs usually curve in along the frames of her face. Both of her ears are pierced, like Azusa, but she wears much more modest-styled earrings, such as subtle studs or small rings.
[/li][li]Real Personality: Sachiko is certainly a pacifist, but she certainly isn’t as sociable as she is as her alter-personality in The World. Being of the quiet, reserved and introverted types of girls, Sachiko finds it hard to talk to her classmates – a shocking contrast in comparison of herself actual personality versus Azusa’s. She spends most of her time studying due to the lack of social life she possesses, and from the spare time she’s left over, she logs on to The World to play, a safe haven she believes she can become like the person she longs to be in real life – a charming, sweet and well-loved girl who is needed because of her skills. Sachiko is distant with both of her parents – both having full-time jobs and finds little time to spend with their daughter.
The only similarity she has in common with Azusa is her pacifist views and her tendency towards accident and misfortune.
[/li][li]Parents: Father and mother, Wakamura Makoto and Wakamura Fumiko.
[/li][li]Siblings: Older brother Wakamura Seiji, but has taken leave to Hokkaido pursuing university education.
[/li][li]Relatives: Various extended family, but their relationships are not very close
[/li][li]History: (optional)
.Role Playing Information|:.
[/li][li]Sample RP
It was a Friday evening. As usual, her parents were out late and wouldn’t bother to come home until the dead of the night. Sachiko brought up a hand and brushed back a clump of hair that covered her left cheek in irritation. Things weren’t going to change that easily. Heaving a sigh, she stacked her textbooks in one corner of her desk in her room, before turning around in her swivel chair, facing her computer. After entering in a few quick taps of the keyboard, she relaxed in her seat, and adjusted the visor that was required for her to play The World; her only pastime and most favourite MMORPG.
Feeling the sensational effects of her digital avatar being built up quickly in seconds, Azusa has now officially logged into the main capital, right in front of the electronic bulletin boards. Her cheerful demeanor quickly taking over, she scoured the news board for any party requests.
“First thing’s first! Latch on and join a party, so I’d better be thorough with this.” She murmured to herself, bright eyes still searching as she poured over the bulletin board, fervently on the lookout for any open requests in need of a Macabre Dancer – a class she is aligned to so obediently, and her entire world revolved on that aspect. It was tiring – but it was worthwhile.[/li][/ul]